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In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, each player performs the action of the phase, while the selected player(s) also receive a bonus for that phase.
For example, if at least one player chooses the Develop action, the Development phase occurs; otherwise it will be skipped. Each player may simultaneously choose a development from his hand of cards to build. After revealing the cards, each player adds his development to his deck of cards on the table and then discards cards from his hand equal to their cost. Each player who chose Develop discards one less card as a bonus. Explore allows a player to draw cards and select which ones to add to their hand. Settle allows a player to place a world in their tableau.
Some worlds produce goods, represented by face-down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting Consume. Cards allow players to settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain stages. The player who best manages their cards, phase and bonus selections, and card powers to build the largest space empire wins. The winner is the player with the most victory points...
The Games Friends: " A modern classic that doesn't rely on its looks. But we like to look past that, because the mechanisms are very cool. Especially the fact that the players themselves determine which actions are performed is very important. smooth. Great tip!
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